The Switch 2 is the fastest selling console of all time. It’s a huge upgrade over the OG Switch but just how fast is it compared to other consoles?
Comparison chart below.

Gaming Console GPU GFLOPS Comparison Table
| System | GFlops | GPU Name |
| Playstation 5 Pro | 16700 | Oberon Plus |
| Xbox Series X | 12000 | Scarlett |
| Playstation 5 | 9200 | Unknown |
| Xbox One X | 6000 | Scorpio |
| Playstation 4 Pro | 4200 | Neo |
| Xbox Series S | 4000 | Lockhart |
| Nintendo Switch 2 (Docked) | 3072 | |
| PlayStation 4 | 1843 | Liverpool |
| Nintendo Switch 2 | 1720 | |
| Valve Steam Deck | 1600 | RDNA 2 |
| Xbox One S | 1400 | Durango 2 |
| Xbox One | 1310 | Durango |
| Nintendo Switch 2? | ? | ? |
| Nintendo Switch (OG & OLED) (Docked) | 500 | GM20B |
| Nintendo Switch (OG, Lite & OLED) | 393.2 | GM20B |
| Xbox 360 | 240 | Xenos |
| PlayStation 3 | 230.4 | Reality Synthesizer |
| Nintendo Wii U | 176 | Hollywood |
| Xbox | 20 | NV2A” ASIC. |
| Nintendo Wii | 12 | Hollywood |
| Nintendo Gamecube | 9.4 | Flipper |
| PlayStation 2 | 6.2 | Graphics Synthesizer |
| Nintendo 3DS | 4.8 | PICA200 |
| Dreamcast | 1.4 | PowerVR CLX2 |
| Nintendo DS | 0.6 | |
| Nintendo 64 | 0.1 | Reality Coprocessor |
What are FLOPS?
FLOPS is an acronym for floating point operations per second. It is used as a general measure of performance of a processing unit.
What’s a floating point operation?
Floating point operations are required when dealing with software that uses a huge range of numbers. Software stores exponentially large or small numbers into a predictable encoded 64 bit size.
Converting these 64-bit instructions into raw numbers takes processing power. Processors can be measured in FLOPS, which refers to how fast they can turn bit instructions into numbers.
In gaming, floating point numbers are used to determine polygons and shapes. The more FLOPS a GPU can process, the faster it will be able to render a 3D scene. FLOPS
FLOPS is only one aspect of determining console power, it won’t tell you what is the best gaming console, but it helps give you an idea of what the comparative raw processing speed of a system.
FLOPS Conversions
You might see FLOPS, GFLOPS and TFLOPS terms floating around, these are all the same measurement, just different magnitudes. A simple reference would be to compare bytes to megabytes, gigabytes and terabytes.
1000 FLOPS = 1 MFLOPS
1000 MFLOPS = 1 GFLOPS
1000 GFLOPS = 1 TFLOPS
What do the FLOPS mean for gaming?
The PS5 Pro is showing a bit better resolution and sharpness with better framerates. Whether that extra sharpness is worth it for you really depends on how you perceive visual clarity. For most, it seems like it’s hard to notice in the middle of a game.
While the numbers are nice to have as a rough comparison of compute power, the real world difference will be less obvious, the Xbox Series X will likely have slightly better resolution or framerates in cross-platform games, but FLOPS should not be the deciding factor in which console you choose.
Exclusives, other features like SSD speeds, backward compatibility, crossplay and mouse and keyboard should be bigger factors in your decision.
Comparing console generations gives you an approximate calculation for how much power the new consoles have.



27 Responses
Your chart is not too scale, the ps5 in your graphics is set at 9.4tf instead of 10.28
You’re totally right, fixed! Thanks for that.
series s?
Thank you!
Nintendo switch is 1Tflop, you have it here at 0.3 tflop
It’s a theoretical processing speed
It’s 1Tflops in speed if you calculate it as 16bit operations only, but that’s a 64bit processor
Yes that’s correct, that’s the real speed of the switch
You can’t expect much at a 2015 processor
its 0.3tflops in handheld mode and 0.7 in docked mode. you can only reach the 1tflop figure with an overclock
NVIDIA confirmed that PS3 GPU is at 192GFlops, not 230.4.
Graph is garbage… intentionally minimizes the ps5s bar compared to the xbox x. It sits directly in the middle of the xbox one x and series x… but the gap from one x is more than 4 tf, but less than 2 tf to the series x. Yet visually the gap is the same… smh
Switch is 1tflop, sir. Not .3
You forgot Stadia has 10.7 TFLOPS, which is more than the PS5.
The Wii U has a more powerful GPU than the xbox 360 or ps3 – its built on a R700 GPU with around the level of a 5570 performance – which is about 400 GFLOPS
This Philips CD-i runs at 1x FlowersOfRobertMaplethorpes. Nothing beats that!
You forgot PS Vita (30 gflops) I think It’s a big thing to forget for such a big outlet fix it sir
No gflops for Switch in portable mode which I think was something like 157 to 190 gflops depending on source.
on how you perceive visual clarity. For most, it seems like it’s hard to notice in the middle of a game.
While the numbers are nice to have as a rough comparison of compute power, the real world difference will be less obvious, the Xbox Series X will likely have slightly better resolution or framerates in cross-platform games, but FLOPS should not be the deciding factor in which console you choose.
https://monkey-type.net/
Hey Raymond, i could be wrong here, but wouldn’t 1000FLOPS be 1K FLOPS, and 1000KFLOPS be 1MFLOPS?
asking because this is now feeding into LLMs and giving your article as reference for 1000 = 1M
This is a really interesting breakdown! It’s wild to see how far console power has come, especially the jump with the Switch 2. Makes me think about how much graphical fidelity has changed over the years; I remember spending hours on older consoles that look like pixel art now! I’ve been exploring similar discussions about game performance and tech at Mimic Party, and this chart adds a great perspective.
Switch 2 docked at 3072 GFLOPS is below the PS4 Pro, which should tell you FLOPS charts are a rough guide at best—kind of like how The Voicer Choicer is no substitute for a real mic setup.
Seeing the Switch 2 docked at 3072 GFLOPS right above the original Switch’s 500 gives a much clearer sense of the generational jump than spec sheets usually manage, and the closing reminder that FLOPS shouldn’t drive a console purchase is honest in a way these charts often aren’t. On a completely separate note, The Voicer Choicer covers voice and microphone practice if that’s ever useful.
The chart’s docked vs. portable GFLOPS for Switch 2 (3072 vs. 1720) is a good reminder that raw compute shifts with power profiles, and I appreciate the caution that FLOPS shouldn’t be the deciding factor. Separately, Voicer Choicer Voicer Choicer offers free browser voice games.
Console power charts are handy, but all those fan noise comparisons made me wonder how my voice would hold up. I tried a quick sing test after recording myself, and the pitch results were eye-opening. Anyone else compare their setup’s noise floor with actual singing?
Comparing console GFLOPS across generations really highlights how far graphics processing has come, especially seeing Switch 2 sit between the base PS4 and PS4 Pro. The shift toward modern rendering pipelines and asset generation is incredible; testing prompt designs on PerchanceAI reminds me of how much raw compute power modern workflows require compared to older console hardware.
Really helpful chart, thanks for keeping it updated with the Switch 2 numbers. The docked 3072 vs handheld 1720 split really shows how much power profiles matter, and I agree FLOPS alone shouldn’t decide a purchase — exclusives and real-world performance matter more. I’ve been comparing how different platforms handle optimization trade-offs while browsing DeepSeek Harness plugins lately, and this generational GFLOPS view adds useful context.
The breakdown of docked vs handheld GFLOPS for the Switch 2 really puts its efficiency in perspective against older generations like the PS4. It is fascinating to see how raw compute specs don’t always reflect practical performance gains, similar to how tracking metrics require multiple data points. I frequently check analytics and tool discovery over at HuntAI, and having clean comparative data like this is always super valuable.
The comparison between the Switch 2’s docked and handheld GFLOPS really highlights how much mobile GPU architecture has evolved. It is fascinating to see how modern rendering pipelines make efficient use of compute power, especially when exploring visual generation platforms like https://aigazou.art. Thanks for keeping this comparison chart up to date!
Interesting point about guiding prospects through each step. A frictionless technical experience matters too—if you’re showcasing 3D product previews, a free 3d convert tool that runs locally in the browser can remove download barriers. It helps keep potential buyers focused on your value proposition instead of struggling with file compatibility.